(1) META WORLD WAR vs (6) GUARD ME MAYBE
Team Analysis | Team | Score | Team | Team Analysis |
This is where you expected Meta World War to be at this time of the season. By the numbers, they have been every bit as dominant as their first title run, but the difference this season is their lack of depth. This roster really only goes 6 deep. It’s a very good 6, but will GMM’s much longer bench wear out an MWW side that hasn’t always looked in peak physical condition? They didn’t shoot well last night, but (F) Chaz Thomas & (F) Kareem Merrick lifted MWW on their collective shoulders with great defense, and they still won handily. With GMM’s athleticism, they might have another grind on their hands tonight. | MWW 7-1 |
65-58 |
GMM 5-3 |
If you let Guard Me Maybe hang around, and if you play into their frenetic style, they can beat you. And that’s what DYN found out last night when the Maybes upset them in the semis. This is a team with plenty of talent, they just haven’t always clicked. But oddly enough, despite last night’s ugly game, they did look more cohesive as both an offensive & defensive unit. Everyone played their part and they gutted out a win. If GMM can keep their composure and play with the same kind of team-based attack tonight, they can give themselves a chance to win. The one thing MWW won’t have a marked advantage here is athleticism. |
Key Players: (F) Stedford McCleod, (G) Shamel Arasmo
McCleod basically got anywhere he wanted last night, he just couldn’t finish plays. His legs just looked tired and they just might be even more so tonight. Arasmo was the same, FAS defenders couldn’t stay in front, but the help defense was there. GMM’s help D should be even better than FAS, but Arasmo torched them in the reg season. |
Key Players: (G) Jason Crowell, (F) Darnell Cudjoe
Crowell can be a bit erratic at times, generally playing on emotion, but in last night’s semifinal, he was patient and efficient, and that made all the difference. Cudjoe really does play a Draymond Green role for MWW, he’s their toughest 1-on-1 defender, can knock down open shots and create if he has to. If only GMM had a better pick & roll play. |